Given the focus on animation for this project i intend to spend very little time on the environment for this piece. Here's where i started off:
Originally i had intended to simply use primitive shapes to create a very ambiguous suggestion of the surrounding scene, but i do plan to add a little more to these things such as a few extra cubes in the walls with darker textures that suggest in a very brief way that this large cube is a brick wall.
Of note is the fact that i have added a 'Physical Sun and Sky' to my scene, as you can see in the image above. Found in the render settings window under 'Indirect Lighting', this provides me with a very nice lighting setup for my scene that actually fits in with my original vision for it.
After this i proceeded to add windows and some minor details to the buildings to give them a vaguely similar look to those seen in this photo:
I may add a few more minor details to the scene, and, if i have time, some shop faces to make the street a bit more varied. For now however, i am happy with the scene as it is.












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