The first focussed on simple human walk-cycles and how to go about creating them. First thing to do is to set the Tempo, meaning the number of frames over which a step takes place.
Here's a quick list of some examples and how they could correlate to a human walk cycle:
§
4 Frames – Cartoon run, too fast for any living
human to achieve
§
6 Frames – Human sprint/run
§
8 Frames – Human run/jog
§
12 Frames – Supposedly most common pace that
real people use when walking
§
etc
25/02/13
Animation
Richard Williams (Who framed roger rabbit)
#1
Walk-Cycles:
-
Set the tempo
o
Differentiated by number of frames in a step
§
4 Frames – Cartoon run, too fast for any living
human to achieve
§
6 Frames – Human sprint/run
§
8 Frames – Human run/jog
§
12 Frames – Supposedly most common pace that
real people use when walking
§
etc
-
Start with contact points
o
Front heel on ground with NO weight
-
Create passing position (mid-point between contacts)
-
Create in-betweens to progressively fill in the
gap
#2
Walk’s with personality
-
Exaggerated movements
-
“Break” a joint
o
Extend a limb further than is physically
possible (Extreme exaggeration)
-
Combine breaks and exaggerations to create
interesting walk cycles
#3
Variations (Sneaking, Run) and animal movement






